Vertex Animations Broken

Summary

I have characters with vertex animations that have just turned into black shadows. This is a picture from editor. Im assuming in game will be the same.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Add a VAT

Expected Result

It should look normal and animate

Observed Result

It’s a blacked out shadow

Platform(s)

PC, probably more

Island Code

9909-6421-7669

Upload an image

FORT-1113646 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

Confirmed this is also broken on live code

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Thank you, we’ll let the team know.

I’m experiencing a similar issue after the v41.00 update.

In my case I’m using World Position Offset (WPO).

My material uses these nodes for the animation:

  • Time node

  • Multiply (Time × a ScalarParameter for rotation speed)

  • RotateAboutWorldAxis_cheap (driven by WorldPosition) feeding into the World Position Offset output

In the editor, I can still see the wireframe moving/animating (so the WPO seems to still compute), but the actual rendered mesh is fully black, only the outline shape moves while the mesh itself is blacked out. In-game, the animation doesn’t work at all, it just stays as a static black shadow.

So it really looks like the WPO is still being calculated, but the material rendering itself is broken since v41.00. Might be the same root cause as your VAT issue, affecting material-driven animations in general.

I’m trying to find a workaround on my side and will share if I find anything. Following this thread!


I just checked my material that uses WPO (in the editor), and it seems to be working fine… :person_shrugging:

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(post deleted by author)


That’s pretty strange… I just noticed it’s also happening with some default Fortnite items on my map (placed via Item Spawner), like in this example. Might be worth trying a full reinstall of Fortnite/UEFN on my side, in case the update didn’t apply correctly.

I will try the Thunderbolt of Zeus the next time I have the editor up and let you know. :+1:

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