I have characters with vertex animations that have just turned into black shadows. This is a picture from editor. Im assuming in game will be the same.
I’m experiencing a similar issue after the v41.00 update.
In my case I’m using World Position Offset (WPO).
My material uses these nodes for the animation:
Time node
Multiply (Time × a ScalarParameter for rotation speed)
RotateAboutWorldAxis_cheap (driven by WorldPosition) feeding into the World Position Offset output
In the editor, I can still see the wireframe moving/animating (so the WPO seems to still compute), but the actual rendered mesh is fully black, only the outline shape moves while the mesh itself is blacked out. In-game, the animation doesn’t work at all, it just stays as a static black shadow.
So it really looks like the WPO is still being calculated, but the material rendering itself is broken since v41.00. Might be the same root cause as your VAT issue, affecting material-driven animations in general.
I’m trying to find a workaround on my side and will share if I find anything. Following this thread!
That’s pretty strange… I just noticed it’s also happening with some default Fortnite items on my map (placed via Item Spawner), like in this example. Might be worth trying a full reinstall of Fortnite/UEFN on my side, in case the update didn’t apply correctly.