I’ve been remaking the AnimToTexture utility blueprint and I got all of the functionality working, everything seemingly goes across correctly however, when applied to the actual materials and meshes I get an issue where the vertices are splayed all over and I’m currently trying to diagnose the issue but failing at present.
For reference I’ve been following this video to help rebuild the utility blueprint: https://www.youtube.com/watch?v=65nDfqEhKMQ