Is anyone else experiencing vertex alpha in BP static mesh components not working in 5.2?
Hey there @nghia59! Welcome back to the community! Is Alpha failing on all mesh painted assets? Are other forms of opacity working on normal materials?
Hey there. I tested the material on non BP’s and it works as expected. Its just not working on spline mesh BP’s that were working before in 5.0.3 and all versions of 4.
Thanks for the info! That’s an odd interaction. Once I verify it’s replicable I can put in a report for it.
Thank you so much. Please let me know if its user error and if there’s a new flag or process that i might be missing.
FYI, I just updated to 5.3.1 and the bug is still there. Thought you might want to know.
Hey there @nghia59! Thanks for the update. I’ll make an updated report!