Version of NVaftermath used in Unreal Engine

(This is a translation of a [Japanese [Content removed] by Shibata Shusaku.)

We are developing a title using Unreal Engine. To distribute the title, we would like to handle the licenses of the OSS (open source software) used in our project peoperly. So we also would like to know about the OSS used in Unreal Engine and its licensing.

I guess NVaftermath is such piece of OSS. So let me ask about the software.

[Question 1]

Is it correct to assume that the NVaftermath used in Unreal Engine is the same as Nvidia Nsight Aftermath of this page? https://developer.nvidia.com/nsight\-aftermath/

[Question 2]

Is it correct to assume that the version of NVaftermath used in Unreal Engine is not always the latest version available at that time?

Thanks.

Hi there,

Let me answer your questions as best as I can:

[Question 1]

Is it correct to assume that the NVaftermath used in Unreal Engine is the same as Nvidia Nsight Aftermath of this page?https://developer.nvidia.com/nsight-aftermath/

Yes, the Nvidia Aftermath SDK you are referring to is the same that is used to create crash dumps on Nvidia GPUs when available.

[Question 2]

Is it correct to assume that the version of NVaftermath used in Unreal Engine is not always the latest version available at that time?

Yes, we have to manually update the SDK periodically, but we do try to keep the SDKs as up-to-date as possible.

Let me know if you have any further questions.

Cheers,

Tim

(This is a translation of a Japanese post by Shibata Shusaku.)

Thank you very much for your information!

That is very helpful.

(Please close this thread.)