My Commercial Experience with UEFN
- Core developer on BMW Hypnopolis – Racing 2nd Part
Watch on YouTube
Personal Projects & Experiments
- Prototyped features such as:
- Procedural systems
- Custom NPC AI
- 3D ray cast and pathfinding in pure Verse
- Several experimental projects started (not all finished), serving as R&D explorations
Other Professional Experience
- Worked with Unreal Engine 5 on non-gaming projects for the automotive industry
- Past year focused on low-level GPU programming, building a custom volume renderer for the upcoming game: Elemera
Technical Skills
- Graphics & Shaders: GLSL, HLSL, WGSL, CUDA
- Programming Languages: C++, C, C#, Rust, Python (importers/exporters), Verse
- Engines & Tools: Unity, Unreal Engine 4/5, UEFN, IOLITE
- Other: ML-Agents, graphics/engine development
- 20+ years in the industry (I’m 40), with additional experience not always directly relevant to Fortnite
Additional Info
- Good English communication skills
- High sense of responsibility and reliability
- I have experience working on games in small teams
- Known for making “impossible” technical challenges possible
- Salary expectation: €1,500+ per month (part-time, net). Open to working as a contractor or employee (please reach out only if your project has solid funding)
- Haven’t used Verse in almost a year, but confident I can catch up within a few days
- Available in mid October
Contact: drop me a message here or eternalme35a@gmail.com