Verse Runtime Error Related to VKPlay_EmptyOcean_VolumeSupport_VerseContentScope

Still seeing plenty of these errors, makes filtering through Verse runtime errors pretty tough

Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (VKPlay_EmptyOcean_VolumeSupport_VerseContentScope) has exceeded its maximum running time. Possible infinite loop or excessive computation.) (Callstack unavailable)

Same errors. No logs in game sessions, but public version of the island totally broken (timers, buttons, explosion devices simply doesn’t work. So strange bug
Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (VKPlay_EmptyOcean_VolumeSupport_VerseContentScope) has exceeded its maximum running time. Possible infinite loop or excessive computation.) (Callstack unavailable)

Can someone please look into this ???

This is not something the player can change/fix as its referencing functions not accessible by the player.

When this occurs it stops all verse code in the game and that can be totally game breaking depending on what the verse is used for.

I dont even have any ocean/water and i see this still

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any insight on this one? Even confirming whether it is an issue on our end would be huge! We don’t want to sync time if it isn’t solvable by us

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Talk about brushing it off

How is this not being fixed just let us delete any reference to oceans in our islands. Problem solved in the interim.

This is happening alot even on published islands i believe

new flavor of this runtime error:

Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (VKPlay_EmptyOcean_VolumeSupport_VerseContentScope) has exceeded its maximum running time. Possible infinite loop or excessive computation.) Truncated callstack follows: AbilitySystemComponent:ServerAbilityRPCBatch (Unknown source) (Source: Unknown(0,0, 0,0))

another type of VKPlay_EmptyOcean error:

Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (VKPlay_EmptyOcean_VolumeSupport_VerseContentScope) has exceeded its maximum running time. Possible infinite loop or excessive computation.) Truncated callstack follows: AbilitySystemComponent:ServerSetReplicatedTargetData (Unknown source) (Source: Unknown(0,0, 0,0))

2 new flavors!

on pawn jumped?

ErrRuntime_ComputationLimitExceeded
The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts.

Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (VKPlay_EmptyOcean_VolumeSupport_VerseContentScope) has exceeded its maximum running time. Possible infinite loop or excessive computation.) Truncated callstack follows: PlayerPawn_Athena_Generic^arent_C:ExecuteUbergraph^layerPawn_Athena_Generic^arent (Unknown source) (Source: Unknown(0,0, 0,0)) PlayerPawn_Athena_Generic^arent_C:OnJumped (Unknown source) (Source: Unknown(0,0, 0,0))

and on pawn died?

ErrRuntime_ComputationLimitExceeded
The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts.

Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (VKPlay_EmptyOcean_VolumeSupport_VerseContentScope) has exceeded its maximum running time. Possible infinite loop or excessive computation.) Truncated callstack follows: VerseFortniteCharacter:HandlePawnDied (Unknown source) (Source: Unknown(0,0, 0,0))

none of these errors have ever mentioned any of our Verse in particular. just documenting the different types of occurrences in case it useful for debugging

Sorry, missed this over the break. Checking on it.

2 Likes

no worries thanks for following up :grinning:

another new type of this error:

Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (VKPlay_EmptyOcean_VolumeSupport_VerseContentScope) has exceeded its maximum running time. Possible infinite loop or excessive computation.) Truncated callstack follows: Device_Collectible_Object_V2_C:SendTrigger (Unknown source) (Source: Unknown(0,0, 0,0)) Device_Collectible_Object_V2_C:DoCollection (Unknown source) (Source: Unknown(0,0, 0,0)) Device_Collectible_Object_V2_C:ExecuteUbergraph?ice_Collectible_Object_V2 (Unknown source) (Source: Unknown(0,0, 0,0)) Device_Collectible_Object_V2_C:BndEvt_Sphere[]2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature_DelegateSignature (Unknown source) (Source: Unknown(0,0, 0,0))

Any insight on these errors would REALLY be appreciated!

Is this truly caused by us performing too many Verse operations, or is this some inconsistency in server health?

I understand the true cause may be unclear but any context helps :pray:

2 Likes

another new type of this error:

ErrRuntime_ComputationLimitExceeded
The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts.

Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (VKPlay_EmptyOcean_VolumeSupport_VerseContentScope) has exceeded its maximum running time. Possible infinite loop or excessive computation.)

Truncated callstack follows:
Device->racker_V2_C:CheckTargetAmountReached (Unknown source) (Source: Unknown(0,0, 0,0))
Device->racker_V2_C:SetCurrentAmount (Unknown source) (Source: Unknown(0,0, 0,0))
Device->racker_V2_C:IncrementCurrentAmount (Unknown source) (Source: Unknown(0,0, 0,0))
Device->racker_V2_C:ExecuteUbergraph?ice->racker_V2 (Unknown source) (Source: Unknown(0,0, 0,0))
Device->racker_V2_C:BndEvt_CreativeQuest[]2Node_ComponentBoundEvent ?uestOnConditionsMetDelegate_DelegateSignature (Unknown source) (Source: Unknown(0,0, 0,0))

Got once one day ago:

Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (VKPlay_EmptyOcean_VolumeSupport_VerseContentScope) has exceeded its maximum running time. Possible infinite loop or excessive computation.) Truncated callstack follows: Device_Button_V2_C:ExecuteUbergraph?ice_Button_V2 (Unknown source) (Source: Unknown(0,0, 0,0)) Device_Button_V2_C:SendTriggerEvent (Unknown source) (Source: Unknown(0,0, 0,0)) Device_Button_V2_C:ExecuteUbergraph?ice_Button_V2 (Unknown source) (Source: Unknown(0,0, 0,0)) Device_Button_V2_C:BlueprintOnInteract (Unknown source) (Source: Unknown(0,0, 0,0))

I must say button interaction is now somewhat funky, I think something has changed maybe button radius.

We do not have ocean

Been happening 5,000 times now. Can this please be looked at asap? It is the only Technical crash my maps are suffering from and this number is not a small amount! Also many other creators have the same issue as me. Thank you!








Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (VKPlay_EmptyOcean_VolumeSupport_VerseContentScope) has exceeded its maximum running time. Possible infinite loop or excessive computation.) (Callstack unavailable)

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Checking the status.

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new type of this error:

Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (VKPlay_EmptyOcean_VolumeSupport_VerseContentScope) has exceeded its maximum running time. Possible infinite loop or excessive computation.) Truncated callstack follows: Device_ConditionalButton_V2_C:ExecuteUbergraph?ice_ConditionalButton_V2 (Unknown source) (Source: Unknown(0,0, 0,0)) Device_ConditionalButton_V2_C:Attempt Interact (Unknown source) (Source: Unknown(0,0, 0,0)) Device_ConditionalButton_V2_C:ExecuteUbergraph?ice_ConditionalButton_V2 (Unknown source) (Source: Unknown(0,0, 0,0)) Device_ConditionalButton_V2_C:Interact if Has Keys (Unknown source) (Source: Unknown(0,0, 0,0)) Device_ConditionalButton_V2_C:ExecuteUbergraph?ice_ConditionalButton_V2 (Unknown source) (Source: Unknown(0,0, 0,0)) Device_ConditionalButton_V2_C:BlueprintOnInteract (Unknown source) (Source: Unknown(0,0, 0,0))

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another new type of this error:

Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (VKPlay_EmptyOcean_VolumeSupport_VerseContentScope) has exceeded its maximum running time. Possible infinite loop or excessive computation.) Truncated callstack follows: Device_Volume_C:ExecuteUbergraph?ice_Volume (Unknown source) (Source: Unknown(0,0, 0,0)) Device_Volume_C:FilterActorForEvent (Unknown source) (Source: Unknown(0,0, 0,0)) Device_Volume_C:ExecuteUbergraph?ice_Volume (Unknown source) (Source: Unknown(0,0, 0,0)) Device_Volume_C:CachedVolumeOverlapStart (Unknown source) (Source: Unknown(0,0, 0,0))

the amount of these is a little overwhelming

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Nothing new to report on this side.

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The team is still investigating.

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