I think i found the exact behavior that causes it:
- In a level that uses streaming
- Im teleporting a character to a really far away location (252km :D)
- i am teleporting 10 props from characters old location to the characters new location
This causes a lag spike, the firther away the teleporting the higher the lag spike.
Breaking these teleports up into separate async operations stops the crash but causes a lot of lag.
ps.
at those kinds of distances everything seems to break down anyway, so this specific thing is not a big issue.
but general recommendation is to check if you have any verse code that is causing a long sync operations (especiually teleporting) as the error message seems to be faulty.