Verse Runtime Error Related to VKPlay_EmptyOcean_VolumeSupport_VerseContentScope

I’ve also had this error occur on a few maps, including one that:

  1. Does NOT have streaming enabled
  2. Does NOT teleport props
  3. Only teleports players relatively small distances (~40 grid squares max)
  4. Does NOT have any terrain, ocean, or other water volumes

It had 2 occurrences (27 and 24 days ago) when the map had VERY limited verse code, all being very short scripts. Now has had 2 additional occurrences in the last 2 days after a big update, which added much more verse, but most of it being run asynchronously.

Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (VKPlay_EmptyOcean_VolumeSupport_VerseContentScope) has exceeded its maximum running time (3.74s). Possible infinite loop or excessive computation.) (Callstack unavailable)

No errors have given any additional information other than what’s seen here

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