Summary
hi guys! does anyone know if this should work? I was reading the new template for in-game transactions, and I came across this code for localization. Even when testing on another island, it never changes the final result and always stays as defined in the message variable.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Create a message definition
Export the localization
Build the localization
Note that when editing with Notepad, we can see the translated message in the files.
Use the Localizes function
Expected Result
The message should be localized for the player’s language
Observed Result
The message remains as stated in the message definition
Platform(s)
PC
