airwaysf
(airwaysf)
July 16, 2025, 6:39am
1
Summary
Every time i push verse changes it leads to “Verse hot reload failed” error and edit session lost connection state.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Push Verse Changes
Expected Result
Changes Pushed
Observed Result
Verse hot reload failed
Platform(s)
PC
FORT-936456 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.
Benjf29
(Benjf29)
July 16, 2025, 9:32am
3
Is it probably the same problem as
Summary
After the update of today, every push verse update stuck on “Reloading Verse”, at 67% before fail and disconnect the session
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Build Verse code
Push Verse code
Expected Result
Updated session with new Verse update
Observed Result
Fail of push, and session turned-off, disconnect client to
Platform(s)
UEFN Windows and Windows + Nintendo switch as client
Additional Notes
A…
Flak
(Flak)
July 16, 2025, 7:46pm
4
Thank you @Benjf29 You are correct.
We are checking into this and will post an update when we have more information.
1 Like
Reblanc
(Reblanc)
July 17, 2025, 1:24pm
5
We have the exact same error here as in Bios Trios Zone Wars
1 Like
nicoplv
(nicoplv)
July 17, 2025, 2:27pm
6
I experience the same issue on some large projects I work on, but everything seems to work fine on smaller ones.
airwaysf
(airwaysf)
July 17, 2025, 6:03pm
7
Right now its small project with scene graph enabled
1 Like
zkz-nito
(zkz-nito)
July 17, 2025, 6:16pm
8
same issue scene graph enabled small project and a large project both verse hot reload fails everytime
1 Like
kixov
(kixov)
July 23, 2025, 2:51pm
10
For me, this bug came from the fact i use Scene Graph and that I initialized my entity outside the OnBegin() function:
hello_world_device := class(creative_device):
@editable DebugSpawnEntity : button_device = button_device{}
var PrefabToSpawn : entity = Entities.Test{}
So I modified it this way, and I no longer have the Verse hot reload failed error.
hello_world_device := class(creative_device):
@editable DebugSpawnEntity : button_device = button_device{}
var PrefabToSpawn : ?entity = false
# Runs when the device is started in a running game
OnBegin<override>()<suspends>:void=
set PrefabToSpawn = option{Entities.Test{}}