Verse: GetTransform() on empty property crashes the server

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Summary

When you use GetTransform() in the OnBegin function, on an empty creative_prop property, it crashes the server.

This only occurs after the v29.10 update.

Steps to Reproduce

Add a property like this:
@editable
PropToBuy: creative_prop = creative_prop {}

In OnBegin function write:
Print(“{PropToBuy.GetTransform().Translation}”)

Expected Result

The Print statement should be ignored, or it should give a compiler error

Observed Result

The game Server will crash

[2024.03.26-20.27.34:870][102]LogVerse: Error: VerseRuntimeErrors: Verse unrecoverable error: ErrRuntime_Internal: An internal runtime error occurred. There is no other information available.
Truncated callstack follows:
(/Fortnite.com/Game/positional:)GetTransform (Source: /opt/epic/offset_1/LinuxServer/FortniteGame/Plugins/VerseDevices/Source/VerseDevices/Verse/CreativeObject.native.verse(28,39, 29,40))
task_tycoon_button$OnBegin:Update (Unknown source) (Source: Unknown(0,0, 0,0))

Platform(s)

Windows

The status of FORT-729704 incident has been moved from ‘Ready for QA’ to ‘Closed’. Resolution Reason: ‘Fixed’