Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Summary
When you use GetTransform() in the OnBegin function, on an empty creative_prop property, it crashes the server.
This only occurs after the v29.10 update.
Steps to Reproduce
Add a property like this:
@editable
PropToBuy: creative_prop = creative_prop {}
In OnBegin function write:
Print(“{PropToBuy.GetTransform().Translation}”)
Expected Result
The Print statement should be ignored, or it should give a compiler error
Observed Result
The game Server will crash
[2024.03.26-20.27.34:870][102]LogVerse: Error: VerseRuntimeErrors: Verse unrecoverable error: ErrRuntime_Internal: An internal runtime error occurred. There is no other information available.
Truncated callstack follows:
(/Fortnite.com/Game/positional:)GetTransform (Source: /opt/epic/offset_1/LinuxServer/FortniteGame/Plugins/VerseDevices/Source/VerseDevices/Verse/CreativeObject.native.verse(28,39, 29,40))
task_tycoon_button$OnBegin:Update (Unknown source) (Source: Unknown(0,0, 0,0))
Platform(s)
Windows