Verse gets compiled into memory !

Summary

Verse gets compiled into memory when you use a combination of prefabs in your level along with a Creative device.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Memory Calculation

Steps to Reproduce

Place a prefab in your level And then a creative device

Expected Result

Verse isn’t included in the memory calculation

Observed Result

Verse shows up and takes a lot :upside_down_face:

Platform(s)

PC

Island Code

5791-2777-2631

Upload an image

imageeeee.png

Additional Notes

This is a major issue that has caused us to strip away content, as memory has unexpectedly spiked by above 20K due to this. As a result, we’re currently unable to add any new front-end content.

MemoryTestResults: Ressource masquée Verse 50 2 11586 Atteindre l’acteur
MemoryTestResults: Ressource masquée Verse 1 2 10179 Atteindre l’acteur
Ressource masquée,Verse,50,2,11586
Ressource masquée,Verse,1,2,10179

The status of FORT-1112736 changed to ‘Needs Triage’. We are routing this to the appropriate team for investigation.

Still an issue here is another

image

project

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Issue still happening after 41.20

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I think some of this is things referenced by the verse device tbh im sure i had something similar. I never like this new memory calc its awful the older style was so much better with all info shown. Hope they fix it for you :slight_smile:

1 Like

We have the same issue

Verse was always calculated into memory, right now scene graph combination with verse just seems to take up more

I confirmed this with an isolated test. My level uses ~15k memory with no custom Verse Scene Graph component. Adding one completely empty component in a separate module—with only using { /Verse.org/SceneGraph } and no project imports, fields, assets, or logic—increases memory to ~75k.

Removing it returns memory to ~15k. This suggests that a single Verse Scene Graph reference pulls the entire compiled project digest into memory, including unrelated and unused Verse code. The increase is approximately 60k from one empty component.

Project has around 70k lines of code.

1 Like

Have experienced this exact same issue, no matter how small of a component I added, memory jumped 50k

This is still happening, 100% confirm that with Scenegraph deleted from my island during memory calc split test, it reduced memory by 50k. Yes 50k+ memory was fixed.

1 Like

Please please please please please please fix it :folded_hands::folded_hands::folded_hands::folded_hands::folded_hands: