Verse gets compiled into memory when you use a combination of prefabs in your level along with a Creative device.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Memory Calculation
Steps to Reproduce
Place a prefab in your level And then a creative device
Expected Result
Verse isn’t included in the memory calculation
Observed Result
Verse shows up and takes a lot
Platform(s)
PC
Island Code
5791-2777-2631
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Additional Notes
This is a major issue that has caused us to strip away content, as memory has unexpectedly spiked by above 20K due to this. As a result, we’re currently unable to add any new front-end content.
I think some of this is things referenced by the verse device tbh im sure i had something similar. I never like this new memory calc its awful the older style was so much better with all info shown. Hope they fix it for you
I confirmed this with an isolated test. My level uses ~15k memory with no custom Verse Scene Graph component. Adding one completely empty component in a separate module—with only using { /Verse.org/SceneGraph } and no project imports, fields, assets, or logic—increases memory to ~75k.
Removing it returns memory to ~15k. This suggests that a single Verse Scene Graph reference pulls the entire compiled project digest into memory, including unrelated and unused Verse code. The increase is approximately 60k from one empty component.
This is still happening, 100% confirm that with Scenegraph deleted from my island during memory calc split test, it reduced memory by 50k. Yes 50k+ memory was fixed.