Summary
There are multiple issues with Verse Fields in UMG View Bindings.
For vector and texture Verse Fields, the field appears as a valid option in the binding picker and the context validation shows a green checkmark. However, after selecting the Verse Field, the Value field remains empty and the binding is not created.
For text bindings, the binding can be created, but the text does not update on the widget at runtime.
This issue is not limited to a single project or user. It has been reproduced by multiple users across different UEFN projects.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Vector / Texture
Create or open a User Widget in UEFN.
Add a Verse Field using a vector or texture type.
Add a compatible widget property.
Open View Bindings.
Create a new binding.
Select the Verse Field as the source/value.
Observe that the picker shows the Verse Field as compatible and displays a green context checkmark.
Click the Verse Field.
Text
Create a text Verse Field.
Bind it to a compatible text property in the widget.
Update the field value at runtime.
Observe the widget.
Expected Result
For vector and texture Verse Fields, selecting a compatible field should populate the Value field and create the View Binding normally.
For text, changing the bound Verse Field value should update the text displayed by the widget at runtime.
Observed Result
For vector and texture Verse Fields:
- The Verse Field is visible in the picker.
- Context validation reports it as compatible.
- Clicking the field does not assign it.
- The Value field remains blank.
For text:
- The binding can be created.
- Updating the Verse Field does not update the displayed text on the widget.
Platform(s)
PC