AxelCapek
(AxelCapek)
June 25, 2026, 11:26am
1
Summary
Verse Event fields now send 2x signals instead of 1x in v41.10
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Create a UMG and add custom events.
Add a custom button and link its click event to the custom event.
Access the UMG widget in Verse and await the custom event.
Display the UMG to the player and press the custom button.
Observe the click events firing twice.
Expected Result
Only 1 signal is sent when user clicks a UMG custom button.
Observed Result
2 Signals are sent when a user clicks a UMG custom button.
Platform(s)
All
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FORT-1122304 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.
Flak
(Flak)
June 25, 2026, 11:34am
3
Thank you for flagging, Axel!
AxelCapek
(AxelCapek)
June 25, 2026, 11:45am
4
If anyone is experiencing this bug and needs a workaround, a simple debounce in your code will suffice by simply adding a small Sleep(0.1) to suppress the extra signals.
2 Likes
GraemeBB
(Graeme)
June 25, 2026, 12:33pm
5
I can’t replicate this bug, can you show your code?
AxelCapek
(AxelCapek)
June 25, 2026, 12:45pm
6
HandleClickEvent(Tile : MyWidget, SlotIdx : int)<suspends> : void =
sync:
block:
CloseEvent.Await()
return
loop:
Tile.OnClick.Await()
Print("Button clicked for slot {SlotIdx}")
1 Like
GraemeBB
(Graeme)
June 25, 2026, 12:57pm
7
Seems right. Not sure what to suggest but I can’t make this happen in my map. Can you replicate this in a blank map? If so, do that, and post steps so they can replicate it too.