Summary
Both UnrealEngine.ControlInput & Verse.Input modules are not sending any input events when the InputMappingContext is added and the InputAction triggered by the player.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
- Create an entity and add a
basic_interactable_componentand theGameInputQAComponent:
GameInputQAComponent := class<final_super>(component) {
@editable bUseDeprecatedAPI<public>:logic = false;
@editable InputAction<public>:input_action(logic);
@editable InputMappingContext<public>:input_mapping;
OnSimulate<override>()<suspends>:void = {
Interactable := Self.Entity.GetComponent[(/Verse.org:)SceneGraph.basic_interactable_component] or Err("SceneGraph.basic_interactable_component");
Agent:agent = Interactable.SucceededEvent.Await();
Player := player[Agent] or Err("[GameInputQAComponent]: Player required");
if (Self.bUseDeprecatedAPI?) {
PlayerInput := (/UnrealEngine.com:)ControlInput.GetPlayerInput[Player] or Err("Input.GetPlayerInput");
PlayerInput.AddInputMapping(Self.InputMappingContext);
InputEvents := PlayerInput.GetInputEvents(Self.InputAction);
loop {
Event:string = race {
(InputEvents.ActivationTriggeredEvent.Await(); "ActivationTriggered");
(InputEvents.ActivationCanceledEvent.Await(); "ActivationCanceled");
(InputEvents.DetectionBeginEvent.Await(); "DetectionBegin");
(InputEvents.DetectionOngoingEvent.Await(); "DetectionOngoing");
(InputEvents.DetectionEndEvent.Await(); "DetectionEnd");
};
Print("[GameInputQAComponent(UnrealEngine.ControlInput)]: {Event}");
};
} else {
PlayerInput := (/Verse.org:)Input.GetPlayerInput[Player] or Err("Input.GetPlayerInput");
PlayerInput.AddInputMapping(Self.InputMappingContext);
InputEvents := PlayerInput.GetInputEvents(Self.InputAction);
loop {
Event:string = race {
# Uses Sleep() to suprress LSP Error: `Expected async expression and only found immediate expression.`
(InputEvents.TriggerActivationEvent.Await(); Sleep(-1.0); "TriggerActivation");
(InputEvents.CancelActivationEvent.Await(); Sleep(-1.0); "CancelActivation");
(InputEvents.BeginDetectEvent.Await(); Sleep(-1.0); "BeginDetect");
(InputEvents.DetectionOngoingEvent.Await(); Sleep(-1.0); "DetectionOngoing");
(InputEvents.EndDetectEvent.Await(); Sleep(-1.0); "EndDetect");
};
Print("[GameInputQAComponent(Verse.Input)]: {Event}");
};
}
};
};
- Start the game
- Interact with the entity and trigger the input you selected
Expected Result
We should see a output logs after the player presses the input.
Observed Result
Nothing happens.
Platform(s)
Windows 11 - 40.10-CL-52157884