Verse Devices are not spatially loaded

I am having errors in map check:

Non-streamed actor (IsSpatiallyLoaded=false) /ObstacleTycoon/UEFN_Tycoon.Ytycoonbutton5 references Streamed actor (IsSpatiallyLoaded=true) /ObstacleTycoon/UEFN_Tycoon.Prop_ButtonUFODetailed6 . Content or devices not marked for streaming cannot reference streamed content or devices. Either remove the reference to streamed content or mark the referenced content as non-streaming

I saw that this problem has been for over a year, any solutions?

Resaving devices did not work., I can change everything else to IsSpatiallyLoaded=false, except for some fortnite devices.

In UEFN I went into World Settings, World Partition Setup and unchecked Enable Streaming. Solved the issue on my map.

I have no Idea if it is the correct way since I am a new creator.

It’s an old issue and not solved yet

@RYWNK
By disabling streaming you essentially disabled loading and unloading assets based on players’ distance. Nothing wrong with that if you aren’t planning to make a big map that needs streaming for memory optimization

same issue