Summary
Verse code (see steps to reproduce) crashes the editor
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
- Add the following Verse file to the project:
closure(payload: type, context: type) := class:
Callback: tuple(payload, context)->void
Context: context
Handle(Payload: payload):void=
Callback(Payload, Context)
MakeClosure<public>(Callback: tuple(payload, context)->void, Context: context where payload: type, context: type):(payload->void)=
return closure(payload, context) { Callback := Callback, Context := Context }.Handle
arg1 := class {}
arg2 := class {}
test := class:
Test():void=
Arg2 := arg2 {}
Closure := MakeClosure(OnCallback, Arg2)
OnCallback(Arg1: arg1, Arg2: arg2):void={}
- Build Verse
Expected Result
Verse builds successfully, closure works
Observed Result
Editor crashes with the following error:
Unhandled Exception: 0x80000003
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kernel32
ntdll
After this crash, editor can no longer be opened for this project, until the file is removed from the project
Platform(s)
Windows
Additional Notes
- Using
type {}
syntax instead of->
syntax for function types does not make a difference (still crashes) - Setting Verse 1 or Verse 0 on the project does not make a difference (both crash)