Verse Bot created files that after deletion left behind a 20,000 memory bubble

Summary

Ok this is kind of hard to explain but I’m going to try. I used the helper bot in verse and it made several verse files and they didn’t work. I asked it to delete what it made and it “attempted” to but was stuck in a cycle of trying to so I told it to stop and manually deleted the files it made. I moved on and solved my issue myself. Checked in and ran a memory calculation, in the calculation it is showing a “hidden asset” thats a verse file with 0 actor references and 1 package reference with 20,000 memory sending me 12,000 out of memory budget. I have tried multiple fixes. I cannot find this mystery file anywhere. I attempted changing the verse path within my core files but when I start up UEFN it reverts to the original verse path. I was able to add a verse path in project settings but it will not allow me to make it the primary or delete the old one. Or even delete the new one I added. This issue has rendered my map useless. I spent 9 months on it and I’m devastated.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Memory

Steps to Reproduce

I asked the bot within verse “I have 9 item granters and a button. I want the button to trigger a store menu to purchase the items with gold and I want to be able to change the background color of the menu and the icons of the items and gold. I want this menu usable by mouse and controller users.”
the bot proceeded to make several files in verse and gave me instructions and then once I realized the files weren’t working I asked the bot to stop and delete everything it made and the bot proceeded to attempt to for a log while then I stopped it and manually deleted the files myself.
ran a memory calculation.

Expected Result

I expected to not have any of the memory from the deleted files

Observed Result

The program is registering the deleted files as not deleted

Platform(s)

PC

Island Code

2844-0777-0016