Summary
Calling carryable_spawner_device.SetCarryableMaterial doesn’t work starting v41.00
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
- Place a Carryable Item Spawner device
- Create a simple static mesh with one material slot
- Create 2 different materials, set one as default on the mesh
- Set created static mesh as Custom Mesh on the device
- In Verse, call SetCarryableMaterial with other material
Expected Result
The material on the carryable is changed
Observed Result
The material of the carryable doesn’t change
Platform(s)
Windows