SO:
bool SetActorLocation(const FVector& NewLocation, bool bSweep=false, FHitResult* OutSweepHitResult=nullptr, ETeleportType Teleport = ETeleportType::None);
cannot be overloaded in my header files to:
bool SetActorLocation(const double x, const double y, const double z, bool bSweep=false, FHitResult* OutSweepHitResult=nullptr, ETeleportType Teleport = ETeleportType::None);
? And if so, where. In ProjectName.h? Cheers.