I was wondering how you guys would go about making a velvet like material, something like the attached references.
So far, I tried the cloth and hair shaders, and ideally i want the combination of BOTH. However, I can only choose one, and with the hair shader, I cannot use a normal map to define the shape of my geometry. And, trying to make an anistropic effect is beyond me, if someone can help me out with that (point me in the right direction), or point out some other way to create the velvet effect, that would be extremely helpful. I’m not math savvy when it comes to creating materials, but will try my best to learn whatever I can to achieve this material effect.
Hey cancel, I am familiar with fuzzyshading, and have used it for some lookdev already, and while it does help for most clothy materials, velvet and silk seem to need anistropy to portray like their respective materials. Thanks for the reply and help anyways
hey wilkes, I found the material (in the experiemental materials map, if anyone is interested), and although it’s a great solution for games, it’s not very good for taking a high resolution screenshot (which is what I am aiming for [for a still character render]). Thanks for the response once again.