I’m trying to figure out how to make a fire torch respond to velocity when it is being held by a motion controller. My main aim is to have different SFX whoosh intensities depending on how quickly i move the torch i am currently holding.
I’m using the VR_Template, have the mesh etc sorted and then have added a get velocity and print string so i can get values (to be used via FMOD)
However, what i am finding is that, while holding the torch, its velocity is set to 0. Its only when i drop or throw it, that it registers that it is actually moving (i understand why this is doing it, as it is now itself not moving, its attached).
I’m sure its straight forward (!) but any ideas would be appreciated - or, is there a way to track the motion controller velocity!?