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Hi I have a starnge problem and has been stuck at this from last 3 weeks. I have a Car Pawn whose parent class is Wheeled Pawn Class vehicle using VehicleMovementComponent in a multiplayer setup with a dedicated server. Problem: When “Replicate Physics to Autonomous Proxy” is OFF: ->Smooth local movement (no jitter) ->But position/rotation goes out of sync between client and server When “Replicate Physics to Autonomous Proxy” is ON: ->Server and client stay in sync ->But the vehicle jitters badly for the client It seems that when “Replicate Physics to Autonomous Proxy” is ON server tries to correct client position again and again to keep things in sync that causes jitter. And when its OFF client completely gets out of sync i.e its position on client and on server(including other clients) is also different. Any help will be much appreciated
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[06:50]
I actually want smooth motion without any jitters but not at the cost of desync in positions