Vehicle Spawners AssignDriver() Not Working

Reference ID

89ed4581-4d67-9723-256a-c78bb7dd47b1

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Devices

Summary

Attempting to spawn players inside a vehicle driver seat so players are not suppose to manually interact with a vehicle to get inside of it.

I have a list of vehicle spawners and I iterate through each one and .AssignDriver(Agent). Nothing happens yet the Print check does fire off.

Steps to Reproduce

Copy paste this code and connect X amount of vehicle spawners.

@editable VehicleSpawners : vehicle_spawner_driftboard_device = array{}
for(Index → Player : GetPlayspace().GetPlayers()):
if(Agent := agent[Player], SelectedVehicle := VehicleSpawners[Index]):
SelectedVehicle.AssignDriver(Agent)

Expected Result

Player is assigned into driver seat of the vehicle and is able to start driving the vehicle without needing to interact with the “start driving vehicle” prompt.

Observed Result

Nothing happens.

Platform(s)

Windows, UEFN, PC.

Island Code

7333-3541-4514

Additional Notes

I generated a private island code. I give permission for you to use admin bypass to be able to play the island code without getting access to the team.

Can confirm this issue. I’ve had to use a workaround using mutators to get the correct behaviour.

Is still relevant?
Working fine for me via direct button event interaction