Vehicle Possession VR - can't get out?

Hi,
I can walk up to a aircraft in VR, then enter and fly it, but I cannot exit.

(Blueprint Runtime Error: “Accessed None trying to read property Pilot”. Blueprint: FlyingPawn Function: Execute Ubergraph Flying Pawn Graph: EventGraph Node: SetActorTransform)



See images of BP’s. Any help or advice would be greatly appreciated.

Thanks

Seems like there is a race condition between the enter and exit events. One solution would be to check whether the player is occupying the vehicle in both events before proceeding.