Hey everyone, Ive been working on a vehicle pack, and right now im just about finished my pipeline, and I wanted to get some input in if that’s possible.
The intended final features should look like this following:
Vehicle Pack: Volume 1
5 suburban vehicles: Built from custom designs
Polycount = 10,000-15,000 with 4 LOD states(each decreasing polycount 50%)
Substance textures for Body, Interior, Tires
Other Textures, Brakelights, Headlights, Windshields
-Dust, top dirt, top mud, scratches, sun bleach, and all your general material ID control like colour, roughness, etc
UE4 Material Features:
-Detail Maps for Body and Interior like: Car paint flakes, orange peel clear coat, leather, plastic dash, felt etc
Movable parts. Hoods, Doors, Trunks all open and close so they can fit just about any game function.
Emissive lights control
Destruction: Breakable windows, headlights, brakelights.
Now, if theres some glaring feature you think this pack NEEDS to have, please point it out. If you see any redundant feature that you think should be omitted, please let me know. Some things ive been thinking about doing is maybe doing weather effects. Things like rain drops where you can control the intensity until its completely wet. Also snow would be fun to make. I also dont have any VFX with this pack, its really just functionality with the destruction, would not having VFX be a blunder on my part? So far its just glass shattering, so it wouldnt be too hard.
Also, id like to get some input on the destruction too. Is there anything youd love to see? Or even just some must haves?
Thank you for your input, and hopefully I get this up pretty soon. Here are some WIP pics, to give you a better idea of the style/quality I am going with.