I’ve already posted this on the forum but since nobody replies I try here…
I can’t seem to find a way to use the same animation blueprint for multiple vehicles (using c++ or by other means).
Let’s say that my game has 100 different vehicles. The animation blueprint of each vehicle is identical to each other (ref pose->wheelhandler->final animation pose) but since it’s impossible to create an animation blueprint without specifying a skeleton (or changing it later), I’m forced to create a different BP for each vehicle. I would like to assign, programmatically, the same “generic_vehicle” blueprint to every vehicle thus having only one animation blueprint. Do I really need to duplicate and re-target 100 animation blueprints or am I missing something?
Thank you!
P.S. To be honest it already bothers me to be forced to use an animation blueprint for vehicles instead of being able to initialize everything by code.