I was curious if it is possible to have vegetation be affected by physical surroundings in UE4? (If anyone can shoot me some tutorials or answers i would greatly appreciate it)
For Example if you throw a grenade next to a tree/bush/grass etc…, you see the whole tree sway and the leaves/grass start rapidly moving. Also does UE4 support procedural breaking with vegetation? (For example, shooting a tree and it can be break and fall over, or shoot off branches, etc…)
Thanks!