Hi there^^
I’m pretty new to UE and Niagara and I can’t figure out the solution to my issue:
I’m currently working on a game with puzzle elements, one of them being light nodes with a defines start and end point. the player is supposed to use the extra ones to connect and complete the path between these two points.
As a visual effect I thought it would be neat to connect the nodes via a beam (static beam) and have some “pixels” run along said beam (currently trying with fountain emitter).
Since the distance between the nodes may vary I’m using a vector to determine the distance the beam has to travel calling for world location. The beam is working fine with this method; the pixel particles aren’t.
In the Niagara preview itself everything seems to be working fine, as soon as i view it in the blueprint the pixel effect doesn’t align. They generally move in the same direction; the z axis is off, even though both use the same parameters.
Thank you!!