vector based beam between two points plus fountain not aligning

Hi there^^

I’m pretty new to UE and Niagara and I can’t figure out the solution to my issue:

I’m currently working on a game with puzzle elements, one of them being light nodes with a defines start and end point. the player is supposed to use the extra ones to connect and complete the path between these two points.
As a visual effect I thought it would be neat to connect the nodes via a beam (static beam) and have some “pixels” run along said beam (currently trying with fountain emitter).
Since the distance between the nodes may vary I’m using a vector to determine the distance the beam has to travel calling for world location. The beam is working fine with this method; the pixel particles aren’t.
In the Niagara preview itself everything seems to be working fine, as soon as i view it in the blueprint the pixel effect doesn’t align. They generally move in the same direction; the z axis is off, even though both use the same parameters.

Thank you!!

Is your niagara emitter set to be in local space?
It looks like your calculated vector doesn’t match the same space of what you have setup in your blueprint