VDB volumetric clipping different from object clipping, how to resolve?

Hello, I am having an issue where VDB volumetrics in 5.3 are clipping out at a different distance than everything else in my scene, is there a specific area I need to edit to fix this or specific console variable?
volumeclip

change MaxTraceDistance from default value 30k, you can increase it with this command in console
r.HeterogeneousVolumes.MaxTraceDistance = 60000