Summary
I promise i have scoured the web for 2 days and have finally succumb to asking on the forum, I’ve been working on a personal project and all was going great, I’ve used VDBs several times in the past but this has got me stumped.
During a scene build i started to notice my VDB downgrade, becoming blotchy and blocky, ( we’ve all seen that so we start throwing Cmd Prompts to fix it…) there is a very nice forum post that addresses this and I’ve referenced it a few times in the past usually with some degree of success. After a while i decided to take a dif tack and try to optimise the surrounding scene with Nanite… but this just didnt seem to help, so what’s the next step everyone say it with me in chorus… “update your drivers” . okay doke… done and done, ( running a 4080 btw… still no better, in-fact arguably worse.
i could go through all the steps i’ve been through, but its safe to say if it’s on youtube or the forum i’ve likely seen it, so in the end i resorted to uninstalling unreal and the epic launcher and then starting from a clean install, But… alas as soon as i drop a Heterogeneous in the scene and load up the materials, even in a near empty scene i get something out of minecraft in my viewport.
My question i guess, is when doing a clean install on Windows, does the installer somehow grab preferences from some where and try to apply those? if so how can i do a genuine factory reset style install.
Failing that has anyone got any idea what could be happening here.
just to clarify also… my VDB from Houdini was rendering just fine initially, and i have now tried VDBs from Embergen example scenes including static clouds… and im still getting this awful 8 bit looking blob.
There are currently no errors in the Log either.
To go from a working scene to something that barely loads is a conundrum.
plenty of space on my hard drive also.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
i cant really give you steps beyond the normal, VDB import steps, drag into the scene, link to the material and connect to heterogeneous
Expected Result
the expected result is a high resolution VDB in the scene
Observed Result
a very low blocky VDB even in an essentially empty scene.
Platform(s)
Windows 11 Pro
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