vdb Heterogeneous Volume

Hi there,

The shadows of my vdb are too dark compared to the rest of the scene in 5.3. I just have a simple setup: directional light, sky light, sky atmosphere, etc with cast volumetric shadows enabled.
I can play with the density but that’s not a solution.

Thank you.

I came across a similar issue and found a response to another thread that solved my issue so I’ll share here what helped me:

Running the console command:
r.HeterogeneousVolumes.IndirectLighting 1

Made my volume much brighter and match the color of the sky.