Hi there,
The shadows of my vdb are too dark compared to the rest of the scene in 5.3. I just have a simple setup: directional light, sky light, sky atmosphere, etc with cast volumetric shadows enabled. I can play with the density but that’s not a solution.
Thank you.
I came across a similar issue and found a response to another thread that solved my issue so I’ll share here what helped me:
Running the console command: r.HeterogeneousVolumes.IndirectLighting 1
Made my volume much brighter and match the color of the sky.