Hello, does anyone know why not enable /RTCs in VCToolChain in DebugGame mode to quickly find errors?
In Debug mode, my project crashes everytime in Game code, but in DebugGame mode, my project cannot crash! I found that it crashes beasuse access uninitialized variable. In Debug mode with /RTCs, compiler will initialize local variable to 0xcccccccc and easy to find errors in game code.
But in DebugGame mode /RTCs is disabled and hard to find errors in code. But Debug mode is too slow to test my project.