VAT Dynamic Remeshing from Houdini appears corrupted when Imported to Unreal 5.2

Hey

I followed a couple of Houdini tutorials to create the effect that I wanted (listed below)
This to create the effect:

And this to export it:

They look great in Houdini until I use VAT Dynamic Remeshing to export it and bring it into Unreal engine…

In Houdini:

In engine:


As far as I can tell I did everything correctly and there dont appear to be any errors in Houdini or Unreal. So I’m not sure why the mesh looks so corrupted.

Anyone have any ideas whats going wrong or what I can try?

Thanks!