Noticed an issue with Vertex Animation Textures (VAT): velocity data only generates correctly when the material is driven directly by the “Time” node. If I use a scalar parameter or a Material Parameter Collection to drive animation instead, velocity stops working completely — both in render and at runtime.
Video attached shows the difference:
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driven by Time node → velocity works

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driven by scalar/MPC → no velocity

Seems like VAT velocity output only updates when tied to the built-in Time expression. Can anyone confirm if this is a known limitation or a bug?