i just followed a lot of tutorials and video trying understand Variable Replication and Events, what i need? or better to say, what i want?
i want to store the Credits value from Gamesparks and save it on the Credits Variable, but i want to do it in a way that player can’t cheat it.
this is what i have done so far:
So i’ve also created this for testing purpose only:
So if F1 is pressed i get the Credits value from the client that is executed, if i press F2 i get the Credits value stored from server (?)
This seem’s working fine, but if i open cheat engine and change the Credits value when the game is running the server will reply the cheated changed value, why this is happening?
i just expect that only F1 will echo the cheated value, but not from the server… there is something wrong with my blueprints? or something that i miss?