Hi T.Slappy
I am sorry to inform you that this is intended behaviour. The property names are essentially friendly display names we developers can use to easily identify where we are assigning data. At compile time the names have GUIDs appended to them so the engine can distinguish between the labels underneath.
When debugging, I tend to break the struct and print out the data manually, it’s a bit more work but as you’ve pointed out, it’s easier to read what’s going on.
