I want certain frames in my UV animated flipbook texture to stay on screen for longer or shorter amounts of time than other frames.
Does anyone have any ideas how this could be achieved?
At first I could store the start time of each flipbook frame in a separate texture. And offset the flip-books UVs by this start time. However this idea is flawed, because the texture containing the frame start times also needs to be to be animated, in order to get the correct frame start time. And (Ironically) the frame start time frames would also need to have variable frame-lengths.