Valve Knuckles (EV3) support?

You can bind inputs in steamVR directly for the time being, however no, there is no current way of accessible the skeletal data that isn’t third party plugin or direct c++, you can get the finger curl values if they output, and you can bind the force grip to a button in the legacy mappings, but the skeletal action API is not BP exposed (its not in 4.21 either currently).