I’m new to replication. But just when I think I have it figured out, another issue arises.
Does anyone have any idea on why the nodes marked with red are returning 0 instead of the correct.
The nodes boxed in red return 0 only when using the client but return the correct value when using the server. The ones in green return the correct values on both server and client.
No idea why some would return good number and other wont.
we’d need to see inside the function but for your Math section your RightThumbStick vector variable sounds like player input which will be Zero on the Server, you’d have to pass that into the SVRFireWeapon Event
I see, You are right the right thumbstick input was in fact showing up as 0 on the server. Had to pass it along to the server and it now works. The function also used that variable so it resolved it as well. Thanks alot!