Value Proximity

Hello peoples. I am rather new to using Blueprints in Unreal Engine, and I expect I need them for the following task…

I am creating an open world environment and I have created some nice hollowed assets to place around the terrain. I have created and emissive map for this object.

The Objective: I want to have my emissive value to change from a default low amount/number to an increased one based on the proximity of the player. I have little experience with blueprints so a clear solution would be highly respected. If the emissive map’s value cant be changed based on proximity then I can just apply an in engine emissive to a basic sphere object.

So simply:

FOR PLAYER IN X RANGE/PROXIMITY OF EMISSIVE_OBJECT THEN:
INCREASE EMISSIVE_VALUE

is what I am going for.

Thank you in advance :slight_smile:

I am a newb to ue4, But you can measure distance from camera straight from Material, I am on vacation away from my pc but i do remember i learnt the method from a video about adaptive tesselation. Try to start there. Sorry for the vague answer but im stuck on mobile.