I am wondering what the numeric value output of the Time node in a material would be, and how I could re-create it in a blueprint.
Plugging it directly into the emmisive channel makes an un-changing white light, so the value must be fairly high, using a constant node you have to increase it to 10,000 to get a similar effect (shown below), unfortunately the documentation doesn’t have any info on .
Basically all I need to know is how to achieve the same result in a blueprint, is it using the real-world time? Any ideas?