Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Publishing
Summary
I can’t get past the project validation when launching the session.
Steps to Reproduce
1- Have a Verse script designed before the new season update
2 - Verse code must contain an “@editable” hud_message_device, with a .Hide Function
3 - Launch the session with the new update in place.
Expected Result
Validation failed
Observed Result
There’s an error in the verse code because Hide has no (Agent) :
VerseBuild: Error: C:/Users/Franklin/Documents/Fortnite Projects/MyProject_/Plugins/MyProject/sys/published/Content/DoubleDamage.verse(37,13, 37,17): Script error 3502: Referencing an overloaded function without immediately calling it is not yet implemented; Fortnite.com.Devices.hud_message_device.Hide or Fortnite.com.Devices.hud_message_device.Hide
VerseBuild: Error: C:/Users/Franklin/Documents/Fortnite Projects/MyProject_/Plugins/MyProject/sys/published/Content/DoubleDamage.verse(37,13, 37,17) : Script error 3502: Referencing an overloaded function without immediately calling it is not yet implemented; Fortnite.com.Devices.hud_message_device.Hide or Fortnite.com.Devices.hud_message_device.Hide
LogSolarisEditor: Warning: Autosave disabled until no Verse build errors are detected! If you close the editor now it will remain disabled. It can be manually re-enabled from “Editor Preferences->Loading & Saving”
ValkyrieValidation: Error: MyProject encountered error(s) while compiling Verse. See Verse Build Diagnostics.
LogValkyrieValidation: Display: Selecting allow lists for role ‘VKCreateUGC’
LogValkyrieSummary: Project MyProject failed to update
LogValkyrieActivityTracker: Warning: Upload → Fail Activity: MyProject - Project validation failed
LogValkyrie: Unable to play: Validation failed
LogValkyrieActivityTracker: Warning: Upload → Fail Activity: UploadProjects - All uploads failed with errors
Platform(s)
windows 11