Summary
I have rebuilt this project 3 times now, produced new memory calcs and private versions. The file it references was completely removed from the project and replaced with a different file name, yet it still complains about it. M_Leaders_Time is now M_Leaders_Time_NEW and its texture Leaderboard_Times_copy is now Leaderboard_Times_NEW. How can this still fail “Verse Validation” on a material that doesnt even exist?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Publishing
Steps to Reproduce
Error is
You can’t publish this version because your Verse persistable data is not backward compatible with your current active version. Please publish a new version from UEFN that is compatible with your current active version.
LogMaterial: Error: [AssetLog] ..\..\Plugins\GameFeatures\8ce815cc-403a-6a70-eef4-138a9ca13553\Content\Overlays\MyWidgets\M_Leaders_Time.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSampleParameter2D) Sampler type is Linear Color, should be Color for /8ce815cc-403a-6a70-eef4-138a9ca13553/Overlays/MyWidgets/Leaderboard_Times_copy.Leaderboard_Times_copy
Expected Result
No validation failure.
Observed Result
Validation failure.
Platform(s)
Windows 11 Unreal Editor for Fortnite
Island Code
7123-5277-8083