Summary
Got the validation error shown in Reference ID trying to launch the game. Not sure if its the update or not, but I am not sure how to read the error to know either:
LogHotfixManager: Error: [Item: 302] /LootCurrentSeason/DataTables/LootCurrentSeasonLootPackages_Client.LootCurrentSeasonLootPackages_Client: The data table row WorldList_Market_CubeS_UR.01 was not found.
LogDADUserOptions: Error: Missing expected DAD Creative User Options primary asset:DefaultCosmetics. Make sure the UDAD_CreativeUserOptions and UPlaylistUserOptionDAD have matching CreativeUserOptionsListName and the UDAD_CreativeUserOptions is in the primary assets list.
LogCoopNotesSidePanel: Error: Invalid browser Widget when load completed
UEFNValidation: Error: Blockout Wall A A575 (/Test2/Test2.Test2:PersistentLevel.BP_SWave_Matrix_Doorway_A_A_C_UAID_28D0EA0114F3497702_1207484478) references external actor /Test2/__ExternalActors__/Test2/C/6J/Q9V9B0QYF5I1I3XHZWCVD4 which does not exist /Test2/__ExternalActors__/Test2/C/6J/Q9V9B0QYF5I1I3XHZWCVD4 . (AssetValidator_AssetReferenceRestrictions)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Live Edit
Steps to Reproduce
Load a Squid Game template
Launch live edit
Expected Result
Live edit launches
Observed Result
Live edit doesnt launch. Some doorway asset gives validation error
Platform(s)
windows