Summary
Hey guys, after the 38.0 update I can’t evaluate the size of the project - always getting this error:
LogValkyrie: Display: ProjectSizeRequest::CancelFlow for c3b9aa41-4a12-86d3-3b62-9a98fc2ea0fd - Could not find the requested resource
So just created a new project and as soon as I start using any of my Fab content (imported via Library > add to content Browser to Referenced Content folder) elements from any set I bought I am getting this error.
No errors on manually imported fbx assets.
Is this error blocking the publishing or can I still publish even with the error? I ca not avoid using the Fab content - I spent a lot of money and my game uses many of the Fab assets.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Project Size
Steps to Reproduce
- Create a new experience
- Open Fab and add one of the bought sets (static meshes, decorations) to the 3. Content Browser
- Add this asset to the level
- Launch the Session and start the project size check
You will get the error: LogValkyrie: Display: ProjectSizeRequest::CancelFlow for c3b9aa41-4a12-86d3-3b62-9a98fc2ea0fd - Could not find the requested resource
Expected Result
No errors on content which was bought from Fab Marketplace and used in the game
The project size and publishing work with the Fab Content
Observed Result
Not possible to evaluate the project size with Fab content
Evtl. not possible to publish the project with Fab content
Platform(s)
Windows

