Hey guys, after the 38.0 update I can’t evaluate the size of the project - always getting this error:
LogValkyrie: Display: ProjectSizeRequest::CancelFlow for c3b9aa41-4a12-86d3-3b62-9a98fc2ea0fd - Could not find the requested resource
So just created a new project and as soon as I start using any of my Fab content (imported via Library > add to content Browser to Referenced Content folder) elements from any set I bought I am getting this error.
No errors on manually imported fbx assets.
Is this error blocking the publishing or can I still publish even with the error? I ca not avoid using the Fab content - I spent a lot of money and my game uses many of the Fab assets.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Project Size
Steps to Reproduce
Create a new experience
Open Fab and add one of the bought sets (static meshes, decorations) to the 3. Content Browser
Add this asset to the level
Launch the Session and start the project size check
You will get the error: LogValkyrie: Display: ProjectSizeRequest::CancelFlow for c3b9aa41-4a12-86d3-3b62-9a98fc2ea0fd - Could not find the requested resource
Expected Result
No errors on content which was bought from Fab Marketplace and used in the game
The project size and publishing work with the Fab Content
Observed Result
Not possible to evaluate the project size with Fab content
Evtl. not possible to publish the project with Fab content
@Jimbohalo10 thx but have you seen - many users have reported the same problem - starting from 38.0 this is happening. I had no issues before. I have followed exactly the same path as you linked in the docu. Thats not the Fab issue 100%. Its not the issue that assets are big or my Ref.Folder is full and too heavy. Its something wrong with the size validation with the imported this way assets.
There is a complete error related log screenshot attached.
I tried with many differen Fab assets and they all caused this error - same error doesn’t matter which fab asset was used. No error as I removed it.
Important: its not enough just to start the Size estimatation to reproduce! Always first save and launch the session - only than the new version will be cooked and then the size estimation will drop the error if you used the Fab asset or no error if you removed it.
I have last time tested with these sets (different assets from the sets:
Plus these (can only add 2 links):
/listings/357911db-b633-4e2f-a887-71fae445a488
/listings/06b910cf-49f4-4144-a744-418df3c0d348
I have the same problem showing Error! See Output Log for the past couple of days, my map has lots of fab assets and never had a problem and my map is optimised to be under the thresholds,i tried a memory calculation and every check is green but still we can’t see the details for the Upload Size and Download Size
Hey guys, what is the status here? Any progress? Can you at least confirm that this issue definitely doesn’t block the publishing? I have rebuilt the game and removed all Fab elements. Can I add them?