Summary
An error where ComputeGerstnerWaves fails validation due to an issue with a texture called ‘Black’ located at Engine/EngineResources/Black
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
1 - Create a material with any name
2 - Right-click to open the function search panel, then search for “ComputeGerstnerWaves”. After that, look for another Material Function called “GetWaterTime” and connect it to the Time (S) input of “ComputeGerstnerWaves”. Save and try to start a session.
Expected Result
Start the session normally, without any issues.
Observed Result
Validation failed due to a texture called ‘Black’ in “Engine/EngineResources/Black”
Platform(s)
windows