Validation error after using 'ComputeGerstnerWaves

Summary

An error where ComputeGerstnerWaves fails validation due to an issue with a texture called ‘Black’ located at Engine/EngineResources/Black

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

1 - Create a material with any name
2 - Right-click to open the function search panel, then search for “ComputeGerstnerWaves”. After that, look for another Material Function called “GetWaterTime” and connect it to the Time (S) input of “ComputeGerstnerWaves”. Save and try to start a session.

Expected Result

Start the session normally, without any issues.

Observed Result

Validation failed due to a texture called ‘Black’ in “Engine/EngineResources/Black”

Platform(s)

windows

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