ValidateUniformBuffer Crash

Hi there, it sounds like there are two remaining questions here:

  1. Does the engine need to generate a different StateID when an MPC asset is duplicated?
  2. When you have duplicate named MPCs or MPCs with colliding GUIDs, how can you rename or delete them and redirect existing references.

I’m directing this issue to my colleague who is more familiar with this system to provide some guidance here, but if you can provide some more details about what happens when you try to rename the MPCs with redirecting references, that might be some kind of bug we can address.