Valid Settings on LAN Networking

Hey everyone,

I’m in the middle of diving deeper in the unterstanding of UDK LAN Networking. My Goal is to make Node-Gamedig queryable of LAN matches.

After digging deeper I already saw that gameserver started with bIsLanMatch=true open up Port 14001 and answers on request. The Problem that I’m facing is: The destination of the answer is not via UniCast to the IP, it’s an broadcast. See Packages No. 33 and 34:

This Package won’t be recognized in GameDig and runs in timeout. In UDKEngine.ini are two Sections playing with that Port:

[IpDrv.OnlineGameInterfaceImpl] and [OnlineSubsystemLive.OnlineSubsystemLive]

I can’t find any Documentation what the possible Arguments and Values are on that Parts, for example what does bShouldUseMcp mean?

Hints are really welcome of there is a setting to setup the Game for answering in Unicast cast well.

Thanks!

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I’d recommend to just build something from scratch, something similar was done for Renegade X. We have custom UDP and TCP link objects that handle such communication.

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