Valid Settings on LAN Networking

Hey everyone,

I’m in the middle of diving deeper in the unterstanding of UDK LAN Networking. My Goal is to make Node-Gamedig queryable of LAN matches.

After digging deeper I already saw that gameserver started with bIsLanMatch=true open up Port 14001 and answers on request. The Problem that I’m facing is: The destination of the answer is not via UniCast to the IP, it’s an broadcast. See Packages No. 33 and 34:

This Package won’t be recognized in GameDig and runs in timeout. In UDKEngine.ini are two Sections playing with that Port:

[IpDrv.OnlineGameInterfaceImpl] and [OnlineSubsystemLive.OnlineSubsystemLive]

I can’t find any Documentation what the possible Arguments and Values are on that Parts, for example what does bShouldUseMcp mean?

Hints are really welcome of there is a setting to setup the Game for answering in Unicast cast well.

Thanks!

I’d recommend to just build something from scratch, something similar was done for Renegade X. We have custom UDP and TCP link objects that handle such communication.