Hey everyone,
I’m in the middle of diving deeper in the unterstanding of UDK LAN Networking. My Goal is to make Node-Gamedig queryable of LAN matches.
After digging deeper I already saw that gameserver started with bIsLanMatch=true
open up Port 14001
and answers on request. The Problem that I’m facing is: The destination of the answer is not via UniCast to the IP, it’s an broadcast. See Packages No. 33 and 34:
This Package won’t be recognized in GameDig and runs in timeout. In UDKEngine.ini
are two Sections playing with that Port:
[IpDrv.OnlineGameInterfaceImpl]
and [OnlineSubsystemLive.OnlineSubsystemLive]
I can’t find any Documentation what the possible Arguments and Values are on that Parts, for example what does bShouldUseMcp
mean?
Hints are really welcome of there is a setting to setup the Game for answering in Unicast cast well.
Thanks!