Hi, I’ve got a vr project in which i want to move the player around with a gamepad instead of the controller. As for test purposes I also want to add WASD to control the VR pawn around.
I’ve added the input in the project settings.
Move right
I’ve tried to move VRorgin, Camera and capsule collsion (which does the collision) on walls.
I noticed when testing the blueprint stays stuck in the movement part? Hence the print hello for testing the input. Which is weird as i cannot move but the print hello is activated.