V4-26 No input movement when possess pawn

Hi, I’ve got a vr project in which i want to move the player around with a gamepad instead of the controller. As for test purposes I also want to add WASD to control the VR pawn around.
I’ve added the input in the project settings.

Move forward
Move right
I’ve tried to move VRorgin, Camera and capsule collsion (which does the collision) on walls.

I noticed when testing the blueprint stays stuck in the movement part? Hence the print hello for testing the input. Which is weird as i cannot move but the print hello is activated.


afbeelding

Ofcourse this script used to work. I think some settings are wrong but don’t know where to look

Please help

I’ve noticed that if i add a floating player component im able to move around but then the collision is gone

Fixed it! it is an parenting issue that i was unaware off